How to print and play
Printing a game takes five minutes once you know three settings. Here they are, plus what to do with the paper afterwards.
1. Printer settings
Open the PDF in a real PDF reader (Adobe Reader, Preview on Mac, or your browser) and choose Actual size or 100%. Turn off "Fit to page". That single setting keeps cards at their intended size so they match sleeves and each other. If the file is double-sided, pick flip on long edge for portrait pages.
2. Paper
Plain 80 g office paper is fine for rules, boards and score sheets. For cards and tiles, heavier paper (160 to 200 g) feels much better in the hand. Photo paper is overkill and curls. If you only have plain paper, glue two sheets back to back, or put each card in a sleeve with an old playing card for stiffness.
3. Colour or black and white
Most designers provide a low-ink version. On each game page we tell you whether black and white is fine. Boards look better in colour, but a laser printer in grey does the job for cards and rules.
4. Cutting
Cut on the dotted lines. For many cards, cut the page into strips first, then the strips into cards. A paper trimmer or a craft knife with a metal ruler gives clean edges; a corner punch rounds the corners. Kids can do the cutting with safety scissors while you read the rules.
5. Components you supply
Many games assume you have a few bits at home: six-sided dice, coins or buttons for tokens, a pencil, and sometimes pawns borrowed from another game. The "What you need" box on each game page lists them so there is no surprise mid-setup.
6. Keep it
A sandwich bag or a small envelope per game, labelled with the title and player count, and a shoebox. That is a print-and-play library.