Dice gamePublic domainPrintable included

Yacht rules: how to play the yacht dice game

Yacht is the public-domain dice game behind Yahtzee: roll five dice up to three times a turn, score each of twelve categories once, and finish with the highest total.

Players
1–8 players
You need
five dice, a score sheet and pencil

Yahtzee is a trademark of Hasbro. This page describes Yacht, the older public-domain game; the printable is our own Yacht score sheet.

What you need

Five ordinary dice, a pencil and a score sheet with twelve categories. Our printable yacht score sheet has two tables of six player columns per page. Any number can play, and it also works as a solo game where you try to beat your best score.

Yacht was described in print in 1938. The commercial game Yahtzee came later and borrowed most of it, adding a bonus and a few categories. Yacht itself has no owner.

Setup

Write each player’s name at the top of a column. Each player rolls the five dice; the highest total starts and play goes to the left.

How to play

  1. On your turn you may roll the dice up to three times.
  2. After the first and second roll, set aside any dice you want to keep and re-roll the rest. You can stop after one or two rolls.
  3. After your last roll you must write a score in one empty category of your choice. If the dice do not fit the category, you score 0 there.
  4. Each category is used once. After twelve turns every box is full and the game ends.

The twelve categories

Category Dice needed Score
Ones to Sixes any sum of the dice showing that number
Full House three of one number and two of another sum of all five dice
Four of a Kind at least four the same sum of those four dice
Little Straight 1-2-3-4-5 30
Big Straight 2-3-4-5-6 30
Choice anything sum of all five dice
Yacht five the same 50

A Yacht may be scored as Four of a Kind (the fifth die does not count) but not as a Full House.

Scoring and winning

Add up the twelve boxes. The highest total wins. The best possible score is 297.

How Yacht differs from Yahtzee

  • No 35-point bonus for the upper section and no separate upper and lower sections.
  • No three-of-a-kind category, and no four-dice small straight.
  • Full House scores the dice, not a flat 25; Four of a Kind counts only the four matching dice.
  • Straights are fixed sequences worth 30 each (Yahtzee’s large straight is 40).
  • No extra Yahtzee bonuses or joker rule.

Common variants

  • Straight values: some groups score the Big Straight 40 or count straights as the sum of the dice; there are no official rules, so agree first.
  • Yahtzee-style sheet: dice-play.com prints a combined sheet with an upper bonus of 35 for 63 or more, for players who want the later rules.
  • Generala and Yatzy: close cousins from Latin America and Scandinavia with their own categories.

Tips for first games

  • Aim for four or five of a number early; it can fill Fours, Fives or Sixes as well as Four of a Kind or Yacht.
  • Keep Choice as your safety box for a bad turn late in the game.
  • When a turn goes wrong, score 0 in Yacht or Ones rather than wasting a valuable box.
  • Chasing a straight with three dice already in sequence is usually worth the two re-rolls.

Frequently asked questions

Do I have to use all three rolls? No. You can score after the first or second roll.

What if my dice fit no open category? You must still fill a box, scoring 0 in it.

Can I score a Yacht twice? No. Each category is used once; a second Yacht can go in Four of a Kind or a number box.

Is Yacht the same as Yahtzee? Very close, but Yahtzee adds an upper bonus, a three-of-a-kind and small-straight category, and fixed values for the full house and straights.

How long is a game? Always twelve turns per player.

Sources

More dice game rules

All game rules