Building Stonehenge cover
Board gameSoloBGG 2024 Solitaire PnP Contest, Best Overall #10

Building Stonehenge

Designed by Ben Morayta

Players
1 player
Play time
15–20 min
Age
7+
Pages
11
Paper
US Letter
Language
EN

PDF · 11 pages · Free download; Copyright © 2024 Ben Morayta, all rights reserved. Download is on the creator’s website.

What you need

  • A printer (colour recommended)
  • 11 sheets of US Letter paper
  • 15 six-sided dice, any colour (16 mm grey or white suggested)
  • Card stock and scissors

About Building Stonehenge

Building Stonehenge is a solo dice puzzle by Ben Morayta, set in the legend that Merlin raised the stones. The board is a double ring: you draft dice into the inner circle and move them out to the 12 spaces of the outer circle, where they become the posts of Stonehenge. Each move goes through a control tile and gives you an action, such as adding or subtracting pips, flipping or rerolling a die, or swapping tiles. When two posts stand side by side, you lay a lintel on top and take its action too.

It placed 10th for Best Overall Game at the BoardGameGeek 2024 Solitaire Print and Play Contest. The designer lists 1 player, ages 7 and up and 15 to 20 minutes, and the files are a free download from his Google Drive. It is a calm puzzle for solo players and a good one to teach children who are comfortable adding and subtracting small numbers. The rules include an easier option and a harder one.

How to play in one minute

  1. Lay out the board, place the starting control tiles where the centre arrows point, fill the other spaces with random tiles and set the 10 lintels beside the board. Roll 6 dice into your pool and keep 9 aside.
  2. On your turn, either place a die from your pool on the inner space whose centre arrow matches its value, or move a die on the inner circle through an adjacent control tile whose arrow matches its value.
  3. Every move triggers the tile’s action on another die. A die that reaches the outer circle removes the tile it used and unlocks a new die for your pool.
  4. When two dice stand next to each other on the outer circle, you must place a lintel on them and use its action; those dice are then fixed.
  5. Fill all 12 outer spaces to win. If you ever have no legal move, you lose.

What’s in the PDF

  • Rules v1.1g: 4 Letter pages in colour with diagrams and the list of actions.
  • Print-and-play file: the round board and all the tiles on 5 Letter pages.
  • A higher-contrast board and a tile sheet with cutting margins, each one page.
  • You add 15 ordinary dice.

In the PDF

  • Rules v1.1g (4 Letter pages)
  • Print-and-play file: board, 18 control tiles and 10 lintel tiles (5 Letter pages)
  • Higher-contrast board (1 page) and tiles with margins (1 page)
StonehengeMerlinMythologyAncient HistoryDice ManipulationDice DraftingTile PlacementPuzzleSolo