Card gameExpansion

Unfair: CHKO expansion

Designed by Joel Finch · Art by Ardian Hidayat, Damien Mammoliti, Damon Westenhofer, George Doutsiopoulos, Jingjing Cao, Joel Finch, Maurice Risulmi, Mr Cuddington, M81 Studio, Yorgo Tsalamanis, Nicole Castles · Published by 2am Gameworks

Players
2–5 players
Play time
50–125 min
Age
14+
Pages
110
Paper
A4 · Letter
Language
EN

PDF · 110 pages · Personal use only, © 2am Gameworks (licence). Download is on the creator’s website.

What you need

  • A printer (colour recommended)
  • 110 sheets of A4 or Letter paper
  • The Unfair base game or its print and play
  • Spare tokens for Kaiju medals and dice for Kaiju health
  • Card stock and scissors

About the Unfair CHKO expansion

CHKO is the second expansion for Unfair, Joel Finch’s theme-park building card game, with four theme packs: Comicbook, Hacker, Kaiju and Ocean. 2am Gameworks offers it as a complete print and play for personal use. The art comes from a larger team, including Mr Cuddington, Ardian Hidayat, Damien Mammoliti and Yorgo Tsalamanis, with Nicole Castles’ card backs.

Each pack adds a system. Comicbook brings masterminds, villains you recruit by giving up your Showcase cards and power up with staff-power cards. Hacker makes the Wi-Fi symbols on older cards matter. Kaiju swaps the usual Unfair City cards for monster attacks, tracked with health dice and medals. Update #3 cards replace earlier versions of some cards. You need the base game or its print and play, and the 14+ age applies. The Quinn solo mode from the boxed expansion has its own page.

How to play in one minute

  1. Set up Unfair as usual with one theme pack per player, mixing base, ABDW and CHKO packs. With new players, the rulebook suggests Ocean and Pirate for two.
  2. Swap in the Update #3 cards, removing the versions they replace.
  3. With Comicbook, deal each player a face-down mastermind; recruiting one costs a Park action and both Showcase cards.
  4. Play the normal eight rounds. A recruited mastermind acts once per round in the Events step, at the power level your park supports.
  5. Score as usual. After using a mastermind’s level 3 ability, return the card to the box.

What’s in the PDF

  • Expansion rulebook (32 pages, double-sided, scaled to fit A4 or Letter).
  • Four theme packs, 8 cards per page, each with a card-back file, plus Game Changers and Update #3. Print at actual size.
  • Token sheet; spare tokens work for the Kaiju medals.
  • All in colour; every file is on the publisher’s CHKO page.

In the PDF

  • Expansion rulebook (32 pages, updated 25 July 2023)
  • Four theme packs (Comicbook, Hacker, Kaiju, Ocean), 8 cards per page, fronts and backs (64 pages)
  • Game Changer cards, fronts and backs (4 pages)
  • Update #3 replacement cards, fronts and backs (8 pages)
  • Token sheet (2 pages)
Theme ParksSuperheroesHackersKaijuOceanHand ManagementTake ThatSet CollectionIncomeOpen Drafting